Clash Royale is a tower rush video game which pits gamers in games including two or 4 gamers (1v1 or 2v2) in which the objective (three minutes into the video game) is to destroy the most amount of opposing towers, with the destruction of the "King tower" being an immediate win. After 3 minutes, If both of the gamers or both of the groups have an equivalent quantity of crowns or none at all the match continues instantly onto overtime and the gamer who damages an opposing tower wins instantaneously.
In Clash Royale, players are ranked by their number of trophies and have clash royale hack chip to. Gamers level up by gaining Experience (or King Level) points through donating and upgrading cards. The highest possible level is level 13.
Prizes are won or lost through multiplayer fights, a player wins a battle by damaging more towers than the opponent (each ruined tower being represented as a 'crown'), or by ruining the challenger's King's Tower, leading to an automated "three-crown" triumph (unless the King's Tower was damaged at the very same time by both gamers, leading to a draw).
There are twelve playing arenas in overall (leaving out the guide arena, Training Camp): Goblin Stadium, Bone Pit, Barbarian Bowl, P.E.K.K.A's Playhouse, Spell Valley, Builder's Workshop, Royal Arena, Frozen Peak, Jungle Arena, Hog Mountain, Electro Valley, and Legendary Arena, with each arena representing a specific prize count range. A player reaches leagues after reaching 4000 Trophies.
Playable units, structures, and spells are represented as cards. Prior to each fight (with the exception of the very first battle in training Camp), players build a deck of 8 cards which they utilize to defend and attack versus their challenger's cards. At the start of each game, both players begin with 4 arbitrarily selected cards from their deck of eight.
Each card costs a certain quantity of elixir to play. Gamers start the battle with 5 elixir points (0 in Double and Triple Elixir modes), and one elixir point is renewed every 2.8 seconds (or 1.4 seconds in the last 60 seconds of the game and overtime, and every 0.9 seconds throughout Triple Elixir), with an optimum of 10 elixir points. When a card is played, a new card is instantly drawn from the gamer's eight card deck.
Clash Royale very first launched with 42 cards, there were 14 cards for each of the 3 rarities that existed at that time: Common, Rare, and Epic. The September 2018 upgrade changed card levels so will not to puzzle new gamers. All cards now top at level 13, with common cards starting at level 1, rare cards beginning at level 3, epic cards starting at level 6, and legendary cards beginning at level 9 and later on changed to level 9 for all cards for tournaments.
In the 2018 Summer (June upgrade), emote deck was included, players can now utilize up to 8 emotes. Players can now select any 8 emotes from their emote collection (36 emotes). Players have to gather their emotes from the shop (excluding the 4 King emotes which are totally free for all gamers).
Trade tokens were introduced in the September 2018 update. They can be utilized to trade common, rare, epic, and legendary cards with clanmates so gamers can get more of the cards they need and get rid of the cards they do not desire. They can be won from challenges, Clan war rewards and acquired from the Shop.
From experience level 1 gamers can sign up with or form clans in Clash Royale. Joining or forming a clan allows the player to engage in friendly battles and clan wars.
Throughout the April 25, 2018 upgrade, a brand-new Clan Wars function was included. Clan Wars includes 5 clans assaulting other clans to improve rewards in the form of special chests. The clan with the most wins would win the clan war. Players would receive a Clan war chest bases on the best war in a season of fourteen days. Clan Chests were also eliminated in the update and replaced with the new Clan War chests. Clan war chests gets improved as the clan goes up the war leagues. To play a clan war, the clan should have a minimum of 10 players that are level 8 and above. One clan war is separated into two days: the 'collection day' and 'war day'. Players would receive a war bounty upon successful completion of their war day battle.